Kinect experiments

Microsoft Kinect delivers amazing set of sensors in one affordable package. Originally created as advanced natural-gestures controller for gaming console XBOX 360, it quickly being adopted for PC by wast community of enthusiasts.

We also exploring possibilities of Kinect with our experiments, which include avatar body control, 3D scene scanning and controlling Kinect motor and accelerometers. In our demos we use Quest3D engine for which we created custom channels to communicate with Kinect via available interfaces. On this page you can see videos of some experiments. Hope you will enjoy demonstrations, would you have questions you can contact us.











Useful links:
Flexible Action and Articulated Skeleton Toolkit (FAAST)
http://projects.ict.usc.edu/mxr/faast/

Our free VRPN toolkit for Quest3D, to get skeleton data from FAAST
http://3dvrm.com/vrpn/

Latest OpenNI middleware
http://www.openni.org/downloadfiles/openni-compliant-middleware-binaries/33-latest-unstable

Prime Sense NITE for OpenNI
During NITE installation, enter the free license key from OpenNI: 0KOIk2JeIBYClPWVnMoRKn5cdY4=
http://www.openni.org/downloadfiles/openni-binaries/20-latest-unstable

Kinect sensors driver from Prime Sense
https://github.com/avin2/SensorKinect

Kinect motor and audio (setup after OpenNI, NITE, sensor driver to use with FAAST)
http://codelaboratories.com/nui



Developed by VRM team

Visit us at:
www.3DVRM.com

Contacts:
maxim.lysak@3dvrm.com viktor.kuropyatnik@3dvrm.com

Design Kero 2010